package com.android.stm;


import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.Scene.IOnSceneTouchListener;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.text.Text;
import org.anddev.andengine.input.touch.TouchEvent;
import org.anddev.andengine.opengl.font.Font;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.util.HorizontalAlign;

import android.graphics.Color;
import android.graphics.Typeface;


public class FirstScreen {
	
	private static Scene scene;
	private static Text text;
	

	
	/**
	 * Load the scene and any assets we need.
	 */
	public static void load()
	{
		scene = new Scene();
		scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
		
	}
	
	

	
	
	/**
	 * Return the scene for when the scene is called to become active.
	 */
	public static Scene run()
	{
	//	SecondScene.unload();
		return scene;
	}
	
	/**
	 * Unload any assets here - to be called later.
	 */
	public static void unload()
	{
		
		//if(scene.getChildCount()>0)
			//scene.detachChildren();
	}
}